about 1 year ago
– Wed, Mar 20, 2019 at 04:53:32 PM
I have always had a fascination with maps. One of the joys of dungeon-mastering Dungeons & Dragons for me is getting to lovingly toil on my own maps and spending time poring over other artists' maps. One of my favorite map types is the dungeon cross-section, built like the one below. I have used maps like this in a few D&D games, populating and designing blown-up maps on graph paper as the players move from section to section.
I wanted to make a Root map that was a maze of tunnels and warrens under a giant tree, so I started building a cross-section map like the one above. One thing I wanted in there was a few paths to the middle, but the players would be able to dig through the map, creating new paths between clearings.
The map didn’t work out. It was hard to pick fair corners for setup and domination, and the central placement of many of the clearings meant that the game would play much too differently. I was worried the map would be hard to parse.
I threw out that drawing and drew the new Mountain Map you now have. Thanks to the graphic design of Michael Ptak, I was able to play with a simple version of the map a few months ago. Some of you may have printed out the old one and played games on it. We have been playing with it in the studio frequently on my playtest nights.
Kyle recently set about making the map, and this is what we ended up with. I am very proud of his work.
Like the Winter Map, the Mountain Map uses the clearing markers to show the suits of the clearings. In addition, many paths on the map are covered at the beginning of the game. Players can spend a card to remove the mountain piece from the game, creating a new path on the map.
For a little added friction, if a player rules a central clearing called the Pass during their Evening, they score a bonus victory point.
You can check it yourself here:
Root Kickstarter Print and Play
I think veteran players of Root will enjoy the added challenge of the Mountain Map.
Thank you very much for the amazing support you have given to this campaign. I will talk to you all soon!
Root takes top tabletop award at SXSW, Cole goes to GDC
about 1 year ago
– Wed, Mar 20, 2019 at 02:57:03 PM
As you might have heard, Root won the Tabletop Game of the Year award at this year's SXSW! Patrick and I were in attendance and it was our honor to accept the award on behalf of the entire staff at Leder Games. Needless to say, this award would have been impossible without the support of our backers. We are incredibly grateful for your continued support.
With the festival over, Patrick is heading back to Saint Paul. I'll be hopping on a plane in about 20 minutes and heading to GDC in San Francisco. Tomorrow, I'll be giving a talk at 11:20am in Room 3005, West Hall. The talk is an exploration (and defense) king-making in conflict games. If you're interested and happen to be at GDC, I'd love to see you at the talk! In the past many of these talks are later posted on YouTube. We'll be sure to let you know if we get a link to the talk later.
Now, I'm pretty sure I've nearly run out of the free-wifi allotment at the Austin airport, so it's probably about time for me to wrap this update up. As always, if you have questions, the best place to send them is email@example.com. We will of course continue to be active in the comments section here on Kickstarter and in the various updates--but it may be a few days before you hear from me again.
Leder Games Studio Stream and SXSW Awards
about 1 year ago
– Wed, Mar 20, 2019 at 02:56:58 PM
We are planning to stream a game of Root from the office at 2:00 PM CST live on our twitch channel which you can find HERE! The developer of the new expansion Nick Brachmann will be showing off the Moles against some of the base game factions. Come watch, chat with us, and get a peek at the Moles in action!
SXSW Gaming Awards
Tonight at 7:00 PM CST the South by Southwest Gaming awards will be live streamed HERE! Root is nominated for two awards so Cole and Patrick are down in Texas showing off the expansion and preparing for tonight's event.
Tune in and see the Moles at 2:00 PM and watch with us in anticipation tonight at 7:00 PM. Thanks again for your amazing outpouring of support!
SXSW Details, Livestream Tomorrow, and some Shipping News
about 1 year ago
– Wed, Mar 20, 2019 at 02:56:54 PM
Good morning everyone!
As Patrick mentioned yesterday, this weekend he and I will be at SXSW showing off Root: The Underworld Expansion.
If you happened to be in Austin for the show, you can find us in the Tabletop Experience at the Austin Convention Center in Exhibit Hall 2 both today and tomorrow. We don't have a booth, but will instead just be running demos near the Discovery Stage, between aisles 1700 and 1900.
Then, on Sunday, we'll be giving a talk about the creation of Root on the Discovery Stage at 1pm. Sometimes these talks are recorded and made available afterwards. If this happens, we'll be sure to give you all a link.
For those of you not at the show, tomorrow the folks in Saint Paul will be doing a livestream of a game featuring the Great Underground Duchy and the Exiles and Partisans deck. They be posting a link to that stream when it goes live tomorrow. Hopefully we'll see you then!
Finally, we wanted to let everyone know that we are currently in talks to expand our shipping network, hopefully to include countries like Russia and Brazil. As soon as we have a solution on that front we will be sure to update everyone. If you'd like to see another country added to the shipping cost list, please send us an email at firstname.lastname@example.org.
about 1 year ago
– Wed, Mar 20, 2019 at 02:56:50 PM
I had a feeling when I woke up, today was going to be a day I wouldn’t soon forget. I cannot imagine I will forget this day as long as I live. We just passed the original Root campaign’s funding in less than 14 hours! What! How is this even possible? You have to be kidding me! Obviously funded and then some! Thank you everyone! Thank you! Thank you! Thank you!
I would also like to thank my team that worked diligently to help me design and develop this expansion, getting the campaign ready, and help answer your questions. A message in an update cannot possibly convey how thankful I am to the backers and to my employees.
A few people have noted the lack of stretch goals. We have decided to forgo them this campaign and offer the free things up front. This keeps the design manageable and allows us to deliver a quality product to you. That being said as the whim strikes us we reserve the right to add stretch goals.
Tonight and all weekend I am at SXSW. Cole and I will be demoing the expansion Friday and Saturday. On Sunday we will be talking about the creation of Root. So yeah I flew on the day I launched a Kickstarter!
Well thanks everyone! I look forward to speaking with you more over the next few weeks. Good night!