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Root: The Underworld Expansion

Created by Leder Games

Return to the world of Root with new factions, maps, and an alternative game deck! ** Please note that only the retail edition of Root: The Underworld expansion is available for order. The Kickstarter edition which came with the Kickstarter extras for free is now sold out but all extras from the campaign are available for separate purchase.

Latest Updates from Our Project:

Shipping Strategies
over 4 years ago – Tue, Nov 26, 2019 at 02:26:14 AM

Introduction

Hello everyone, my name is Marshall and I’m the Operations Director here at Leder Games. Usually, our operations are fairly “behind the scenes” but due to the nature of crowdfunding and the scale of Root Underworld we’d like to give you all a peek behind the curtain in regards to shipping logistics. My goal today is to share some fairly comprehensive information about how Root Underworld will be shipped to backers. I will also talk a little about some general shipping logistics that aren’t common knowledge. If you’d like to skip the “how” and go straight to the “when,” see the timelines at the bottom of this update.

Shipping and Scale

Root Underworld is a BIG project, and our factory estimated that once complete, if left together on pallets, the products would fill a city block. This presents a number of challenges, the first being that manufacturers don’t generally have continual storage for this much product. Our solution was to plan the manufacturing and shipping in such a fashion that we could take waves of product directly from the factory to the ocean freight and international fulfillment lanes. Basically, this means that we'd start shipping the product out as soon as we received it rather than waiting for the entire stock to arrive. This plan solved the issue we had with capacity concerns at the factory and both warehouses that prep our products for fulfillment. It also allowed us to get around some of the potential delays that can occur in customs.

Getting Stuck in Customs and Split Containers 

Shipping a project as large as the one I’ve just described presents a number of barriers and potential delays, one of which is customs inspections. In a situation where we had a warehouse big enough to hold a city-block’s worth of games, it would still be an incredibly risky practice to ship all products under one bill of lading. If customs at the port of arrival determines the need for inspection, then all 15 cargo containers would need to be pulled. This can mean weeks of delay!

  I’ve worked with a number of freight companies over the years, and one recurring issue with customs inspections in certain ports is that inspection sites can be in entirely different locations. This means the customs officials must truck containers to another location for inspections, and if you have 15 containers it’s going to take exponentially longer than if there were, say, two containers. Of the ports we ship to regularly, about half of them have off-site inspection facilities. Limiting our liability in the case of a customs shipment or delayed ocean passage is one of the ways we are working to ensure backers are being sent products as quickly as possible.

  Basically, we're shipping Root just a few containers at a time. This doesn't significantly alter the speed at which the product will move across the ocean, but it does change how our products will make their way through customs. When it came to deciding the priority of containers, we sorted the backers into groups based on the complexity of their order and coordinated those groups with our general logistics plan. The result is that, in general, folks with simpler orders will get their packages before those with more complicated orders. Of course we do our best to make sure that everyone gets their games at about the same time, but we have limited bandwidth and we want to make sure we can start shipping the moment we receive the first container. This means that in practice those who ordered just the Underworld Expansion will get their games a little before those who ordered multiple products. 

We want you to be aware of this now so it isn’t a surprise, and it’s solely due to the logistics of moving this much product through our fulfillment pipelines. Our expectation is that most backers will receive products in a span of roughly 5-6 weeks barring any delays related to customs, ocean freight, or port traffic. Our fulfillment centers will be moving products through as quickly as possible, and they must, or else the products will overfill their facilities. We have two separate pipelines for fulfillment depending on region, and I’d like to share some of the specifics about how those differ.

Domestic vs. International

US/CAN Shipping

Our two major pipelines for fulfillment are Domestic (US/CAN) and International (The rest of the world; “ROW” for the purposes of this explanation). These two pipelines could not be more different. The graphics above and below detail some of the differences. As you can see, our Domestic pipeline sends full containers of product directly to Atlas Games here in Minnesota. Atlas sends the Canadian products to Quiche Games, and each entity sends orders to backers directly. 

ROW Shipping

You can see that the ROW shipping is considerably more complicated. Our international fulfillment center prepares packages in Hong Kong, then sends them out via ocean, land, and air couriers depending on region. Those packages arrive with various international carriers, some of whom have to ship to regional hubs whose postal carriers deliver directly to backers. It’s an incredibly complex process that also has to account for regional taxes, fees, import and export regulations, and more aspects that I’m sure our fulfillment partners would be quick to remind me of.

International Operations

The ROW pipeline presents many more challenges than the Domestic one for a number of reasons. Our warehouse in Minnesota was a short drive from our office until recently (Atlas has recently grown and moved a few hours away to Duluth). If there were any issues, we were just a short drive away and could often address problems in real-time. Our ROW pipeline starts in Hong Kong, where all of our communications are remote, and often require one party or the other to take calls far outside office hours. In many cases, our ROW product will not fill a container which calls for a different type of container shipment.

The difference between full and partial containers is referred to as "FCL" (Full Container Load) and "LCL" (Less than Container Load). Often due to the scale of ROW shipping, we will not have full containers of product, which means we share a container with other products our consignment agent is shipping to the same locations. This can present delays if another company sharing a container hasn’t paid for passage, or takes extra time to unload their products, or is on vacation, or “their warehouse manager is out sick,” etc. 

We have very few ways of auditing delays like this that are presented to us, and a certain level of trust has to be employed. Once packages leave Hong Kong there is another step removed when it comes to oversight. In the US/CAN we can track packages that are missing or lost in real-time, but in certain regions around the world tracking is simply not available or is prohibitively expensive. This is in addition to the use of “third-party” shipping models in some areas, where the local or municipal postal services aren’t standardized and use various carriers for one region. The reason to point these potential issues out not as a preemptive excuse, but to try to temper expectations and make sure that we are transparent with what we can and can’t control.

One Hub vs. Many

In the past Leder Games used multiple hubs for international shipping, and we had similar issues arise with one outlet being able to fulfill swiftly while others took longer. Our goal in using a single hub is to try to minimize the delays between regions as well as control the process as much as possible. Our current solution is to use a single hub, but we are constantly looking for ways to expedite ROW shipping and regularly meet with new potential partners. At our scale, we’ve got to be careful about shifting a process before it’s had time to settle. We assure you, ROW shipping is one of the things our operations team constantly talks about improving whenever we can find ways to do so.

Timelines

By now you’re probably saying to yourself, “Enough talk about the exciting and alluring world of shipping logistics, when do I get my stuff?”

Currently, we’ve got the first two U.S. Bound containers of Root Underworld Expansions on the ocean, and it’s set to arrive in Early December. The first ROW container is awaiting transport to Hong Kong where it will be prepared for shipping. We are working with our ROW fulfillment outlet to ship the majority of the Root Underworld products together at once, but we will update once that shipping date has been finalized. The subsequent US Bound products are set to go on the water approximately every two weeks with a travel time of roughly 35 days. This means that our current plan has folks starting to see packages as early as late December with fulfillment wrapping up around the first week of February. Please note that there are two major Holidays during this time, including Christmas, which puts heavy stress on postal carriers worldwide.

The Timeline Short Version

  • If you are in the U.S./CAN and solely bought “The Kickstarter Edition Root Underworld Expansion” your orders are expected to ship to you between December 2019 - January 2020.*
  • If you are in the U.S. and bought any products other than “The Kickstarter Edition Root Underworld Expansion” your orders are expected to ship to you between January - February 2020.*
  • If you are in the ROW products will all ship together, and your orders are expected to ship to you starting in January.*

    *All of the above dates are estimates based on information given to us by our vendors. Delays are of course possible and we will update as we gain more detailed information on each region’s timeline.

We appreciate all of your continued support, and as always if you have any questions or need help, email [email protected] directly!

Address Lock Down
over 4 years ago – Tue, Nov 12, 2019 at 02:16:54 AM

Hey everyone!

Things are moving smoothly and we're getting close to our containers being prepped and headed our way. We'll have a much more detailed Kickstarter update to provide in the upcoming days so you know exactly how shipping will be handled and what to expect, and when to start expecting deliveries. But for now, this mini update is to serve as a reminder to review and finalize your shipping addresses.

Address Lock Down

Now that some of the product is expected to be on the water soon, we'll need to finalize and lock down your shipping addresses. On Nov 13, we'll send a 48 hour address lock down reminder on Backerkit and then lock your addresses on the 15th so we can send final sheets for upload to our fulfillment companies. If you need assistance with this, please email us at [email protected]

Projected Timeline

Some of you have voiced concerns over using Floship for the fulfillment for Root Underworld and we just want to provide assurance that we're taking proactive action to ensure shipping for all regions will go as smoothly as possible. Your fulfillment companies for our campaign are as follows:

US - Atlas Games | Canada - Quiche Games | Rest of World - FloShip

You may have also noticed in our timeline graphic that we only detail the arrival for Container #1. Because of how large the campaign is, there will be multiple containers leaving at different times but we'll go over what this means in much more detail in our next update. For now, just know that we'll expect the first container roughly one month from now.

Other Questions?

For any other questions, please email us at [email protected] and refrain from using the Kickstarter messaging system so we can better help you.

Thanks!

Leder Games

48 hours left, Root: The Tabletop Roleplaying Game
over 4 years ago – Sat, Oct 19, 2019 at 03:22:09 AM

Hey Friends!

We have been blown away by all of the support and love the community has had for Root: The Tabletop Roleplaying Game and the publisher behind the project, Magpie Games! At the time of this update they have raised $485,000 and have entered the final 48 hours of the project. 

We are excited to see this project come to life, so make sure to join us in following Magpie Games to keep up-to-date with everything about Root: The Tabletop Roleplaying Game! 

Have Questions?

If you have any questions about Root (board game) please contact us at [email protected], all questions about Root: The Tabletop Roleplaying Game reach out to Magpie Games, [email protected].

Survey and Backerkit Lock Down Next Week!
over 4 years ago – Wed, Oct 09, 2019 at 02:52:29 AM

Hey everyone!

As we're getting closer to finishing production at the factory, we're now at a point where we have to completely close off Backerkit orders and lock down your surveys.

This update will not cover shipping or delivery timelines. We will have a separate update in a few weeks covering shipping :)

What does this mean?

After we close Backerkit next week, we will not be accepting any new pre-orders and you will also be unable to add any additional items to your pledge. Please be aware that some items on the Backerkit store are limited and will be on a first come first served basis.

After lockdown, you will still have the ability to edit your shipping address until we finalize addresses later on. When we're at that point, we'll have a separate Kickstarter update as a reminder. 

When will my order lock down?

Backerkit will close and orders will lock on Monday Oct 14th around 5pm EST. If you have any pending balances on your order, you will also be charged for them at that time. If your card declines, you will have  a small window of time to update your payment info and if you require assistance, you can email us at [email protected].

Please note that some of you have already paid for your pledges during the campaign earlier this year and you will not be charged again unless you've added additional items outside the pledge levels to your order. 

What if I need to change my address after the lockdate?

Even when the Backerkit store is closed and your surveys are locked, you still have the ability on your survey to edit your address information. A new Kickstarter update will be posted on when we will finalize shipping addresses. And from that point, addresses can no longer be edited without manual override from us.  

I lost my pledge info. How can I get access to it?

If you've lost your survey, you can retrieve it using this link.

Retail Backers

Retailers who still need to finalize your order or confirm your details, your contact is our sales manager, Clay. Please refer all questions to him at [email protected].

Other questions or concerns?

For any questions or assistance, please email us at [email protected]. Please do not message us on Kickstarter since we can better help you via email.

Thanks!

Caryl

Magpie Games and Root: The Tabletop Roleplaying Game Launch
over 4 years ago – Wed, Sep 18, 2019 at 02:50:12 AM

Hey Friends!

We are excited to announce that Magpie Games has launched their Kickstarter for Root: The Tabletop Roleplaying Game! The RPG will be using a simple and flexible system, Powered by the Apocalypse, that has been used in Magpie Games’s other games like Masks: A New Generation, Urban Shadows, and Zombie World.

Everything in the RPG is also illustrated by our very own Kyle Ferrin, so you'll also able to visually explore more of the woodland that you already love playing in. 

 Here's what Patrick Leder has to say about his experience with the game:

"I knew we wanted to have a Root RPG and was excited when Magpie approached us. I was skeptical of the process at first but playing the game with Magpie at Origins threw aside all of my concerns. It well encapsulates the joy I feel when I play the Vagabond in Root. I really enjoy this game and I look forward to the adventures my personal RPG group will have with it. My faith in Magpie has been well founded and you should get this game to play with your family and friends." 

For more information about Magpie Games and the Root: The Tabletop Roleplaying Game click here.

Have Questions?

If you have any questions about Root (board game) please contact us at [email protected], all questions about Root: The Tabletop Roleplaying Game reach out to Magpie Games, [email protected]